The question is: How much does a virtual-reality environment enhance the power of storytelling? I’ve seen dozens of VR experiences over the last few years, and I always come away thinking that I’d have enjoyed it more on a traditional 2D screen.
There’s the rub; the medium requires a form of storytelling that taps into the power of VR. The position the author takes is short sighted though. Media consumption paradigm shifts look alien to those who can’t see beyond the horizon.