Sluggish VR uptake… Really?

Cost, market fragmentation, the difficulty of exposing people to it, its tendency to make people feel sick are all reasons put forward as to why it’s a slow-burner.

Really? This sounds like a boiler plate response and a misunderstanding of the disruptive nature VR holds. A technology paradigm shift is deemed DOA or ‘sluggish’ when it doesn’t have the uptick of iPhone sales. Look at it this way: VR is on an upward trajectory but the reporter is too close to the trendline. If you were to figuratively zoom out, the overall trend indicates that VR is sitting right behind the hockey stick curve uptick.