YouTube shows off VR-centric video analytics

People spend 75% of their time in 360-degree videos looking at the 90-degree slice thatโ€™s in front of them.

You have to have a compelling reason to draw a person eye around the 360 video otherwise, yes, right in front of you is where the action should be. Creators should be training the viewer with sound and visual cues. There’s also something to be said for creating an atmosphere that invites exploring such as visual relaxation therapy.