Realtors in North America are already taking advantage of the 360 VR photo and video content to give buyers an better sense of a property. Always reminds me of Quicktime VR; Apple was decades ahead in image stitching and VR experiences.
The healthcare industry stands to benefit substantially from VR implementation for research studies. Assessing symptoms faster and knowing the extent of a brain injury will drastically improve diagnosis and post injury treatment. VCs should be looking for physician, researcher and technology confluences to exploit the opportunities for VR implementation.
Definitely something to improve on, the motion sickness aspect is almost solved but eyestrain from a screen that close to your face is going to create a generation of farsighted video consumers if we aren’t careful.
Adobe will be working on integrating these tools with Premiere Pro and After Effects. While the suite has always been meant specifically for above mentioned Adobe offerings, the integration is said to offer a better and smoother experience in VR editing which is expected to happen by the end of 2017.
In hindsight this seems like an obvious acquisition for Adobe. There’s little sense in spending the time and money to develop VR tools when you can acquire the company with the best tools and market it as a competitive advantage.
A great way to overcome the adoption hurdle for the network of creators and influencers on the YouTube platform.
Really? This sounds like a boiler plate response and a misunderstanding of the disruptive nature VR holds. A technology paradigm shift is deemed DOA or ‘sluggish’ when it doesn’t have the uptick of iPhone sales. Look at it this way: VR is on an upward trajectory but the reporter is too close to the trendline. If you were to figuratively zoom out, the overall trend indicates that VR is sitting right behind the hockey stick curve uptick.
This is where Intel shines, sheer computing resource power strategically applied to new technologies. Here’s hoping they can offer front row experiences for tennis and other close proximity sports.
Definitely need more content creation support and having YouTube provide it will combine Google VR developments with people willing to experiment with the technology.
Good things are happening for STRIVR with this and the Soccer announcement earlier. HR + VR is a hot bet right now. Imagine on-boarding new employees in 5 years where nobody falls asleep during the health and safety videos…
STRIVR Labs is bringing its virtual reality training system to the German Football Association (DFB) in a new technology partnership that will be the first foray by both organizations into virtual reality’s potential uses in soccer.
The best move you can make as an early investor in this space is establishing a platform for an industry. If you’re all in on training then pick an industry, be the SME, and blanket the Health and Safety reps from coast to coast with your pitch.
You have to have a compelling reason to draw a person eye around the 360 video otherwise, yes, right in front of you is where the action should be. Creators should be training the viewer with sound and visual cues. There’s also something to be said for creating an atmosphere that invites exploring such as visual relaxation therapy.
I can’t imagine doing a 45 minuate workout wearing that headset without sweat dripping all over the place. They need to make those things lighter and breathable before anyone start sprinting up virtual mountains.
Glance to your left and watch the Cleveland Cavaliers’ bench sulk as Kevin Durant drains the go-ahead trey in Game 3. Glance to your right and Steph Curry is squatting, in controversial fashion, to celebrate Durant’s big bucket. Look behind you and you’ll see fans dazed with confusion and shock. And you never left home.
Tried this and it is crazy but is it something a group of people would be interested in? No. This is a play for the sports cave solo nights. VR experiences put up barriers between people in social situations.
VR is the perfect training tool for the medical community. The supply constraints, human bodies in this case, are mitigated with a realistic virtual organ system letting surgeons perfect procedures and plan for unexpected complications.
If we want the next generation to remember what Canandians fought for we have to engage them the way they learn. VR history is a great example of that engagement.
Must be in a patriotic mood this morning:
More entrepreneurs capitalizing on VR. Impressive that they built the content from scratch. If they can leverage what they learned for other brands they’ll have a monster business.
Go Canadian business development! Great to see local entrepreneurs finding new demand and supplying the market. No more joy sticks and quarters…
“When you wake up in VR, you just believe everything,” he explains. Normally, virtual reality is a conscious choice, but if you wake up in a simulation, surrounded by dinosaurs and spaceships, you don’t’ have time to question your reality as you regain consciousness. “It’s kind of like waking up in an unfamiliar hotel room.
Fascinating experiment and it’s interesting how quickly the mind will accept what it sees as reality, especially when you wake up like that.
Fantastic use case, give you a safe environment to train the fear away and break down barriers in your life.
Lay the groundwork first for your products to thrive in. Apple’s long run solution looks promising but they still need that modular Mac Pro for cutting edge VR work. Graphics card cycle times are far more condensed than the iMac hardware refresh rate.
This refresh will make the new iMac really compelling for developers, especially those waiting for more powerful machines. Oculus once said that they don’t support Macs because they aren’t powerful enough to run a VR rig. Not anymore.
The we’re getting closer to the mass adoption milestone on the technology development timeline.
VR experiences that recreate historical events are becoming more popular in classrooms and at historic sites across the globe. And some creators are hoping they can amplify textbook accounts with a deeper, more empathetic look at some of our most critical moments.
A little disturbing but if it will get kids to learn about important sacrifices for freedom throughout history then why not?
SONICAM is a photographer’s dream camera as it also contains ISO, white balance, shutter, a professional Gamma setting, sharpness, saturation, contrast, and much more. RAW image format is available for post-production so users can edit them with their own artistic touch.
It’s incredible how many of these cameras are being developed, all vying for a sliver of the market. At this point there is no clear front runner, only time will determine what the go-to will be for various segments of the market. What is clear is requirements: Live, RAW, and at least 4K.
The startup building these training experiences is STRIVR Labs, a relatively low-profile VR company that had previously focused largely on developing VR training for collegiate and professional athletics programs.
This is where the money is in VR. It may not grab many headlines but opportunities present themselves to the shrewd investors. B2B Training Vendors for the future.
Best comment from the article via Ahmad Kareh, Twistlab Marketing
Marketing today requires heavy engagement and consumers’ expectations are high. The virtual reality phenomenon is more than just a trend, it’s an opportunity for unique interaction and gamification on a new level of engagement.
We haven’t seen what VR will become yet and the evolution will happen gradually. You won’t notice if you fixate on the tech, but if you notice the next time you’re at a theme park or theatre, the advancement will hit you.