Want to know how to do something in Premiere Pro? Let me know and I’ll make a video for you!
In this episode I’ll show you how to import footage from the Samsung Gear 360 Camera onto your Windows PC, stitch the VR footage using Gear 360 Action Director, and get started editing quickly in Premiere Pro CC 2017.
Realtors in North America are already taking advantage of the 360 VR photo and video content to give buyers an better sense of a property. Always reminds me of Quicktime VR; Apple was decades ahead in image stitching and VR experiences.
The healthcare industry stands to benefit substantially from VR implementation for research studies. Assessing symptoms faster and knowing the extent of a brain injury will drastically improve diagnosis and post injury treatment. VCs should be looking for physician, researcher and technology confluences to exploit the opportunities for VR implementation.
Definitely something to improve on, the motion sickness aspect is almost solved but eyestrain from a screen that close to your face is going to create a generation of farsighted video consumers if we aren’t careful.
In hindsight this seems like an obvious acquisition for Adobe. There’s little sense in spending the time and money to develop VR tools when you can acquire the company with the best tools and market it as a competitive advantage.
Really? This sounds like a boiler plate response and a misunderstanding of the disruptive nature VR holds. A technology paradigm shift is deemed DOA or ‘sluggish’ when it doesn’t have the uptick of iPhone sales. Look at it this way: VR is on an upward trajectory but the reporter is too close to the trendline. If you were to figuratively zoom out, the overall trend indicates that VR is sitting right behind the hockey stick curve uptick.
Good things are happening for STRIVR with this and the Soccer announcement earlier. HR + VR is a hot bet right now. Imagine on-boarding new employees in 5 years where nobody falls asleep during the health and safety videos…
The best move you can make as an early investor in this space is establishing a platform for an industry. If you’re all in on training then pick an industry, be the SME, and blanket the Health and Safety reps from coast to coast with your pitch.
You have to have a compelling reason to draw a person eye around the 360 video otherwise, yes, right in front of you is where the action should be. Creators should be training the viewer with sound and visual cues. There’s also something to be said for creating an atmosphere that invites exploring such as visual relaxation therapy.
I can’t imagine doing a 45 minuate workout wearing that headset without sweat dripping all over the place. They need to make those things lighter and breathable before anyone start sprinting up virtual mountains.
Tried this and it is crazy but is it something a group of people would be interested in? No. This is a play for the sports cave solo nights. VR experiences put up barriers between people in social situations.
VR is the perfect training tool for the medical community. The supply constraints, human bodies in this case, are mitigated with a realistic virtual organ system letting surgeons perfect procedures and plan for unexpected complications.
Lay the groundwork first for your products to thrive in. Apple’s long run solution looks promising but they still need that modular Mac Pro for cutting edge VR work. Graphics card cycle times are far more condensed than the iMac hardware refresh rate.
It’s incredible how many of these cameras are being developed, all vying for a sliver of the market. At this point there is no clear front runner, only time will determine what the go-to will be for various segments of the market. What is clear is requirements: Live, RAW, and at least 4K.